GL_SAMPLEMASKIN(3G) [FIXME: manual] GL_SAMPLEMASKIN(3G) NAME gl_SampleMaskIn - contains the computed sample coverage mask for the current fragment DECLARATION in int gl_SampleMaskIn[] ;.SH "DESCRIPTION" gl_SampleMaskIn is a fragment language that indicates the set of samples covered by the primitive generating the fragment during multisample rasterization. It has a sample bit set if and only if the sample is considered covered for this fragment shader invocation. Bit B of mask gl_SampleMask[M] corresponds to sample 32 * M + B. The array has ceil(s / 32) elements where s is the maximum number of color samples supported by the implementation. VERSION SUPPORT +----------------+------------------------------------------------------------------------------------------+ | | OpenGL Shading Language Version | +----------------+------+------+------+------+------+------+------+------+------+------+------+------+------+ |Variable Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50 | 4.60 | +----------------+------+------+------+------+------+------+------+------+------+------+------+------+------+ |gl_SampleMaskIn | - | - | - | - | - | - | | | | | | | | +----------------+------+------+------+------+------+------+------+------+------+------+------+------+------+ SEE ALSO gl_SampleMask(), gl_SampleID(), gl_SamplePosition(), gl_FragCoord() COPYRIGHT Copyright (C) 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/. COPYRIGHT Copyright (C) 2011-2014 Khronos Group [FIXME: source] 03/14/2026 GL_SAMPLEMASKIN(3G)