SoGLRenderCache(3) Coin SoGLRenderCache(3) NAME SoGLRenderCache - The SoGLRenderCache class is used to cache OpenGL calls. SYNOPSIS #include Inherits SoCache. Public Member Functions SoGLRenderCache (SoState *state) virtual ~SoGLRenderCache () void open (SoState *state) void close (void) void call (SoState *state) int getCacheContext (void) const virtual SbBool isValid (const SoState *state) const virtual void addNestedCache (SoGLDisplayList *child) SoGLLazyElement::GLState * getPreLazyState (void) SoGLLazyElement::GLState * getPostLazyState (void) Public Member Functions inherited from SoCache SoCache (SoState *const state) void ref (void) void unref (SoState *state=NULL) void addElement (const SoElement *const elem) virtual void addCacheDependency (const SoState *state, SoCache *cache) const SoElement * getInvalidElement (const SoState *const state) const void invalidate (void) Protected Member Functions virtual void destroy (SoState *state) Protected Member Functions inherited from SoCache virtual ~SoCache () Detailed Description The SoGLRenderCache class is used to cache OpenGL calls. Constructor & Destructor Documentation SoGLRenderCache::SoGLRenderCache (SoState * state) Constructor with state being the current state. SoGLRenderCache::~SoGLRenderCache () [virtual] Destructor. Member Function Documentation void SoGLRenderCache::open (SoState * state) Opens the cache. All GL calls will be cached until close() is called. See also close() call() void SoGLRenderCache::close (void ) Closes the cache. Should be called after all GL calls. See also open() void SoGLRenderCache::call (SoState * state) Executes the cached display list. See also open() int SoGLRenderCache::getCacheContext (void ) const Returns the cache context of this cache. This is used to quickly determine if cache can be used for a state. This method is an extension versus the Open Inventor API. SbBool SoGLRenderCache::isValid (const SoState * state) const [virtual] Return TRUE if this cache is valid, FALSE otherwise. Reimplemented from SoCache. void SoGLRenderCache::addNestedCache (SoGLDisplayList * child) [virtual] Adds a display list which is called from this cache. This is to make sure the child display list isn't destroyed too early. void SoGLRenderCache::destroy (SoState * state) [protected], [virtual] Can be overridden by subclasses to clean up before they are deleted. Default method does nothing. Reimplemented from SoCache. Author Generated automatically by Doxygen for Coin from the source code. Version 4.0.10 Tue Jun 23 2026 23:48:38 SoGLRenderCache(3)