SbSphereProjector(3) Coin SbSphereProjector(3) NAME SbSphereProjector - The SbSphereProjector class is the abstract base class for mapping to spherical surfaces. SYNOPSIS #include Inherits SbProjector. Inherited by SbSphereSectionProjector, and SbSphereSheetProjector. Public Member Functions SbVec3f projectAndGetRotation (const SbVec2f &point, SbRotation &rot) virtual SbRotation getRotation (const SbVec3f &point1, const SbVec3f &point2)=0 void setSphere (const SbSphere &sph) const SbSphere & getSphere (void) const void setOrientToEye (const SbBool orienttoeye) SbBool isOrientToEye (void) const void setFront (const SbBool infront) SbBool isFront (void) const SbBool isPointInFront (const SbVec3f &point) const virtual void setWorkingSpace (const SbMatrix &space) Public Member Functions inherited from SbProjector virtual SbVec3f project (const SbVec2f &point)=0 virtual void setViewVolume (const SbViewVolume &vol) const SbViewVolume & getViewVolume (void) const const SbMatrix & getWorkingSpace (void) const virtual SbProjector * copy (void) const =0 virtual SbBool tryProject (const SbVec2f &point, const float epsilon, SbVec3f &result) Protected Member Functions SbSphereProjector (const SbBool orienttoeye) SbSphereProjector (const SbSphere &s, const SbBool orienttoeye) SbBool intersectSphereFront (const SbLine &l, SbVec3f &result) Protected Member Functions inherited from SbProjector SbProjector (void) virtual ~SbProjector () SbLine getWorkingLine (const SbVec2f &point) const float findVanishingDistance (void) const SbBool verifyProjection (const SbVec3f &projpt) const Protected Attributes SbBool intersectFront SbSphere sphere SbBool orientToEye SbBool needSetup SbVec3f lastPoint Protected Attributes inherited from SbProjector SbViewVolume viewVol SbMatrix worldToWorking SbMatrix workingToWorld Detailed Description The SbSphereProjector class is the abstract base class for mapping to spherical surfaces. The sphere projectors map 2D points to various surface types based on spherical shapes. See also SbCylinderProjector Constructor & Destructor Documentation SbSphereProjector::SbSphereProjector (const SbBool orienttoeye) [protected] Default constructor sets up a sphere at the origin with radius 1. SbSphereProjector::SbSphereProjector (const SbSphere & s, const SbBool orienttoeye) [protected] Constructor taking an explicit sphere projection definition. Member Function Documentation SbVec3f SbSphereProjector::projectAndGetRotation (const SbVec2f & point, SbRotation & rot) Project the 2D point to a 3D coordinate on the spherical surface, and find the rotation from the last projection to this one. See also project(), getRotation() virtual SbRotation SbSphereProjector::getRotation (const SbVec3f & point1, const SbVec3f & point2) [pure virtual] Returns rotation on the projection surface which reorients point1 to point2. Implemented in SbSpherePlaneProjector, SbSphereSectionProjector, and SbSphereSheetProjector. void SbSphereProjector::setSphere (const SbSphere & sph) Set sphere to project onto. const SbSphere & SbSphereProjector::getSphere (void ) const Returns projection sphere. void SbSphereProjector::setOrientToEye (const SbBool orienttoeye) Sets whether or not the projection surface should be oriented towards the eye of the viewer. Default is TRUE. SbBool SbSphereProjector::isOrientToEye (void ) const Returns the state of the sphere orientation flag. void SbSphereProjector::setFront (const SbBool infront) Set whether to intersect with the outside of the sphere (infront equal to TRUE), or the inside. SbBool SbSphereProjector::isFront (void ) const Returns value of the flag which decides whether to intersect with the outside or inside of the sphere. SbBool SbSphereProjector::isPointInFront (const SbVec3f & point) const Check if point is on the front side or the back side of the cylinder. void SbSphereProjector::setWorkingSpace (const SbMatrix & space) [virtual] Sets the matrix used for converting from the projector's coordinate system to the world coordinate system. Reimplemented from SbProjector. SbBool SbSphereProjector::intersectSphereFront (const SbLine & l, SbVec3f & result) [protected] Intersect line with the SbSphereProjector::sphere and place the intersection point (if any) in result. Considers setFront() settings. Returns TRUE if line actually hits the sphere, FALSE if it doesn't intersect with it. Member Data Documentation SbBool SbSphereProjector::intersectFront [protected] Flag which says whether or not we should map to the outside or inside of the sphere surface. SbSphere SbSphereProjector::sphere [protected] Projection sphere. SbBool SbSphereProjector::orientToEye [protected] Which direction the spherical surface is oriented. SbBool SbSphereProjector::needSetup [protected] Set to TRUE whenever the projection surface needs to be recalculated according to the setting of the SbSphereProjector::orientToEye flag. SbVec3f SbSphereProjector::lastPoint [protected] Stores the previously projected 3D point. Author Generated automatically by Doxygen for Coin from the source code. Version 4.0.10 Tue Jun 23 2026 23:48:38 SbSphereProjector(3)