SbCylinder(3) Coin SbCylinder(3) NAME SbCylinder - The SbCylinder class is a representation of a cylinder. SYNOPSIS #include Public Member Functions SbCylinder (void) SbCylinder (const SbLine &a, const float r) void setValue (const SbLine &a, const float r) void setAxis (const SbLine &a) void setRadius (const float r) const SbLine & getAxis (void) const float getRadius (void) const SbBool intersect (const SbLine &l, SbVec3f &intersection) const SbBool intersect (const SbLine &l, SbVec3f &enter, SbVec3f &exit) const void print (FILE *file) const Detailed Description The SbCylinder class is a representation of a cylinder. This class is used within other classes in Coin. It contains data to represent a cylinder by an axis and a radius. The cylinder has no length/height value, which means it is treated as of infinite length. See also SbLine, SbSphere Constructor & Destructor Documentation SbCylinder::SbCylinder (void ) The default constructor will make a cylinder of radius 1, center axis going through origo in the parallel direction of the positive y-axis. SbCylinder::SbCylinder (const SbLine & a, const float r) Construct and initialize an SbCylinder instance with the given axis a and radius r. Member Function Documentation void SbCylinder::setValue (const SbLine & a, const float r) Set the axis and radius of the cylinder. See also getAxis(), getRadius(). void SbCylinder::setAxis (const SbLine & a) Set the center axis of the cylinder. See also setRadius(), getAxis(). void SbCylinder::setRadius (const float r) Set the radius of the cylinder. See also setAxis(), getRadius(). const SbLine & SbCylinder::getAxis (void ) const Return the line which is the center axis of the cylinder. See also setAxis(), getRadius(). float SbCylinder::getRadius (void ) const Return radius of cylinder. See also setRadius(), getAxis(). SbBool SbCylinder::intersect (const SbLine & l, SbVec3f & intersection) const Finds the intersection point of the ray l on the cylinder where the ray enters, and return this point in intersection. If the ray does not intersect the cylinder, FALSE is returned, otherwise we will return TRUE. SbBool SbCylinder::intersect (const SbLine & l, SbVec3f & enter, SbVec3f & exit) const Find the intersection points of the ray l on the cylinder and return these in enter and exit. If the ray just "grazes" the cylinder, the enter and exit points have equal values. If the ray does not intersect the cylinder, FALSE is returned, otherwise we will return TRUE. void SbCylinder::print (FILE * fp) const Dump the state of this object to the fp file stream. Only works in debug version of library, method does nothing in an optimized build. Author Generated automatically by Doxygen for Coin from the source code. Version 4.0.10 Tue Jun 23 2026 23:48:38 SbCylinder(3)