Clone(3) User Contributed Perl Documentation Clone(3) NAME Clone - recursively copy Perl datatypes SYNOPSIS use Clone 'clone'; my $data = { set => [ 1 .. 50 ], foo => { answer => 42, object => SomeObject->new, }, }; my $cloned_data = clone($data); $cloned_data->{foo}{answer} = 1; print $cloned_data->{foo}{answer}; # '1' print $data->{foo}{answer}; # '42' You can also add it to your class: package Foo; use parent 'Clone'; sub new { bless {}, shift } package main; my $obj = Foo->new; my $copy = $obj->clone; DESCRIPTION This module provides a clone() method which makes recursive copies of nested hash, array, scalar and reference types, including tied variables and objects. clone() takes a scalar argument and duplicates it. To duplicate lists, arrays or hashes, pass them in by reference, e.g. my $copy = clone (\@array); # or my %copy = %{ clone (\%hash) }; EXAMPLES Cloning Blessed Objects package Person; sub new { my ($class, $name) = @_; bless { name => $name, friends => [] }, $class; } package main; use Clone 'clone'; my $person = Person->new('Alice'); my $clone = clone($person); # $clone is a separate object with the same data push @{$person->{friends}}, 'Bob'; print scalar @{$clone->{friends}}; # 0 Handling Circular References Clone properly handles circular references, preventing infinite loops: my $a = { name => 'A' }; my $b = { name => 'B', ref => $a }; $a->{ref} = $b; # circular reference my $clone = clone($a); # Circular structure is preserved in the clone Cloning Weakened References use Scalar::Util 'weaken'; my $obj = { data => 'important' }; my $container = { strong => $obj, weak => $obj }; weaken($container->{weak}); my $clone = clone($container); # Both strong and weak references are preserved correctly Cloning Tied Variables use Tie::Hash; tie my %hash, 'Tie::StdHash'; %hash = (a => 1, b => 2); my $clone = clone(\%hash); # The tied behavior is preserved in the clone LIMITATIONS o Maximum Recursion Depth Clone uses a recursion depth counter to prevent stack overflow. The default limit is 4000 rdepth units on Linux/macOS and 2000 on Windows/Cygwin. Each nesting level consumes approximately 2 rdepth units, so the effective limits are roughly 2000 nesting levels on Linux/macOS and 1000 on Windows/Cygwin. For arrays, exceeding the limit triggers an iterative fallback that avoids stack overflow. For other reference types (hashes, scalars), exceeding the limit produces a warning and a shallow copy. You can override the depth limit by passing it as the second argument to clone(): my $copy = clone($data, 8000); # allow deeper recursion o Filehandles and IO Objects Filehandles and IO objects are cloned, but the underlying file descriptor is shared. Both the original and cloned filehandle will refer to the same file position. For DBI database handles and similar objects, Clone attempts to handle them safely, but behavior may vary depending on the object type. o Code References Code references (subroutines) are cloned by reference, not by value. The cloned coderef points to the same subroutine as the original. o Thread Safety Clone is not explicitly thread-safe. Use appropriate synchronization when cloning data structures across threads. PERFORMANCE Clone is implemented in C using Perl's XS interface, making it very fast for most use cases. o When to use Clone Clone is optimized for speed and works best with: o Shallow to medium-depth structures (3 levels or fewer) o Data structures that need fast cloning in hot code paths o Structures containing blessed objects and tied variables o When to use Storable::dclone Storable's dclone() may be faster for: o Very deep structures (4+ levels) o When you need serialization features Benchmarking your specific use case is recommended for performance-critical applications. CAVEATS o Cloned objects are deep copies Changes to the clone do not affect the original, and vice versa. This includes nested references and objects. o Object internals While Clone handles most blessed objects correctly, objects with XS components or complex internal state may not clone as expected. Test thoroughly with your specific object types. o Memory usage Cloning large data structures creates a complete copy in memory. Ensure you have sufficient memory available. SEE ALSO Storable's dclone() is a flexible solution for cloning variables, albeit slower for average-sized data structures. Simple and naive benchmarks show that Clone is faster for data structures with 3 or fewer levels, while dclone() can be faster for structures 4 or more levels deep. Other modules that may be of interest: Clone::PP - Pure Perl implementation of Clone Scalar::Util - For weaken() and other scalar utilities Data::Dumper - For debugging and inspecting data structures SUPPORT o Bug Reports and Feature Requests Please report bugs on GitHub: o Source Code The source code is available on GitHub: COPYRIGHT Copyright 2001-2026 Ray Finch. All Rights Reserved. This module is free software; you can redistribute it and/or modify it under the same terms as Perl itself. AUTHOR Ray Finch "" Breno G. de Oliveira "", Nicolas Rochelemagne "" and Florian Ragwitz "" perform routine maintenance releases since 2012. perl v5.42.1 2026-03-31 Clone(3)